Heart of the God-King

Session 1 Notes

Day 1

Morning
Waking up in unfamiliar inns and taverns in the human settlement of Alfheim Town, the adventurers come across advertisements offering modest payment for volunteers to guard a merchant caravan for the thirty leagues from Alfheim Town to the Village of Hommlet. For varying reasons, the adventurers volunteer and are deemed acceptable (though barely, according to some) for the job.

Midday
After reporting to the assembling caravan, the adventurers encounter one another, and several make their awkward introductions. When the caravan is ready to depart, each of the adventurers is given 10 gp, a small token of good faith that full payment will be forthcoming when they arrive in Hommlet.

Afternoon
Amid some attempts at small talk with one another and the merchants, the adventurers learn each other’s names, but little else.

Evening
During dinner, the adventurers talk amongst themselves while observing a small group of the merchants hovering around one of the wagons and talking in hushed tones. They get to know each other—or at least attempt to—and decide to keep an eye on the merchants.

Night
During the second watch of the night, Erevan decides to investigate the wagon the merchants had congregated around. After some cautious sneaking, he sees the silhouette of a person seated in the wagon.

Day 2

Morning
At breakfast, Erevan informed the rest of the party about the shadowy figure he saw in the wagon the previous night. Their suspicion increased, the adventurers guessed that the figure might be a person of importance or a prisoner conveyed to Hommlet in secret.

Midday
Shortly before the caravan left after stopping for lunch, the group was attacked by six enraged kobolds. The party easily dispatched them with only Lun taking a small knife wound to the side of his abdomen. As a reward for their quick defense, each of the adventurers was given an additional 10 gp of their payment by a relieved merchant.

Afternoon
As the caravan continued on, it began to rain, slowing the caravan’s journey as the dirt path turned to mud. The forest grew darker and denser, an oppressive feeling growing as the caravan pressed onward.

Evening
The rain continued through supper, and though the increasingly dense forest provided some shelter, the merchants retired quickly to their tents. After deciding the watch, all but Nyvorlas also retired.

Night
By the second hour of Nyvorlas’ watch, the rain had calmed to a drizzle. After hearing a shuffling sound coming from one of the wagons, Nyvorlas crept over to investigate. He found nothing in the wagon he searched and, rather than risking detection, returned to his post. At the end of his watch, Nyvorlas woke Aeglos and retired without further incident.
During the second watch, Aeglos also heard noises from the wagons and determined they were coming from the second wagon on the left, relative to the watch post. Sneaking over, Aeglos saw a humanoid figure sleeping in the wagon. However, the noise of getting onto the wagon woke the sleeping person up, and he darted into the woods. The racket woke one of the merchants whom Aeglos saw conferring with the person in the wagon before returning to bed. As he tried sneaking back into camp, Aeglos was caught by the merchant he had woken earlier but was barely able to bluff his way out of danger. The rest of the night passed without event.

Day 3

Morning
After an eventful night, Aeglos quietly shared what he discovered with the rest of the party as they felt the weight of the merchants’ growing suspicion of them. Camellia cast a spell to detect good and evil and discovered a faint aura of good from within the suspicious wagon. The party reformulated their guesses of the person’s identity, wondering if they might be a monk or cleric. With one night to camp remaining, the party devised a plan: Aeglos would again try to investigate the wagon during his watch, and the following day, Erevan would press the merchants for information.

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